A lot of Work

A lot of progress on different projects occurred during the winter break.

Unity AR Dial

continuing the work i started a millenia ago.

current goals are to build a working app to the iphone with the old code as closely as possible.

lol i keep forgetting i named my phone after a uuid code

holy hell it built. it's asking for cam access. and it works. it was left in the wordle state with letters shown on boxes. check out digitalsketches for demo videos.

loading project

no errors - building hits signing issue again. just auto sign and add provisioning profile.

i don't have missing editor 2020.3.18f1 and will just jump to the latest on the m2air 2023.1.19f1. it looks like i have an old intel install (which is likely from the depthkit project which i will simply uninstall)

Mac Unity Project Retiring

deleting projects I have no intention of carrying on this laptop (or externam drive)

demoARKit

this contains loom-project assets

nothing of real interest since most of the AR features are ARKit components. there is a single script that does billboard control.

unity-scratch-space

nothing here. fully deleted. (i assume i wanted to just try things out in this project but never did. somehow it was located in the home dir.)

tiny-speedrun

this was a simple project to build to tinyphone - used campfire asset to show a 3d model.

completely distracted

i kept organizing the m2 local drive and have moved onto absorbing files from the external drive back into the mac m2

but i found some really interesting things that i forgot about.

Updating VSCode Markdown settings

The wordBasedSuggestions setting is no longer a boolean. Instead it takes a string parameter. I want this to be set to "off".

  "[markdown]": {
    "editor.quickSuggestions": {
      "other": true,
      "comments": false,
      "strings": false
    },
    "editor.wordBasedSuggestions": "off",
    "editor.acceptSuggestionOnEnter": "off"
  },